Monday, November 3, 2014

EFT Warriors: Fleet BlapCane

Today, we shall look at a fleet setup for the Hurricane. This fit was theorycrafted by a multiboxer for lowsec gatecamp disruption. It focuses on alpha using a rack of 720mm Howitzers to achieve it's goal of killing the gatecampers before they have a chance to get reps or jump through.

[Hurricane, Hurricane - DNA Imported]

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Small 'Vehemence' Shockwave Charge
720mm Howitzer Artillery II, Quake M
720mm Howitzer Artillery II, Quake M
720mm Howitzer Artillery II, Quake M
720mm Howitzer Artillery II, Quake M
720mm Howitzer Artillery II, Quake M
720mm Howitzer Artillery II, Quake M

Medium Ancillary Current Router II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II


Hobgoblin II x5
Hammerhead II x3

Requires 1% CPU implant, or remove the smartbomb.

EHP: 70.7k
DPS: 482 (Quake + Hammers)
Volley: 3397

Pro's:
Relatively cheap at 63m ISK.
Lots of alpha while keeping tank.
Natural recharge bonus gives 119 hp/s shield recharge with the double LSE.

Con's:
Requires someone else to bring tackle.
No webs, so good luck hitting that Dramiel orbiting at 5km/s.
No MWD/AB.
Severe vulnerability to bombs if you go to nullsec (335 sig)
Minmatar (just kidding)

Verdict:
It's an interesting fit that begs for a MWD at the very least. It might be a good starting ship for those looking for practice controlling a fleet and target picking, but after that, it should be shelved. The shield buffer gives you some breathing room in case stuff goes south, but after that 50k ehp is gone, the rest will go by very fast.

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